I prioritize clean architecture. Whether it's organizing complex data structures or squeezing performance out of a tight loop, I build systems that are readable and maintainable.
01. Backend Arch
Building scalable, secure server-side logic.
- Secure DataStores & Serialization
- Memory Management
- Efficient Network Replication
- Server-Side Validation
02. Complex Systems
Core gameplay mechanics and math.
- Advanced Combat Systems
- Fluid Movement Mechanics
- Skill/Ability Creation
- Vector Math & Physics
03. Engineering
Code structure and patterns.
- OOP & ECS Patterns
- Modular Codebases
- State Management
- Component-Based Design
04. Optimization
Performance and stability workflow.
- ByteNet (Bandwidth Opt.)
- Parallel Luau / Actors
- Memory Hygiene & GC
- Object Pooling